With apologies to Gary Gygax Raver D&D at http://www.ishkur.com/dnd/

This would be a feature article in the 80s era Dragon magazine if it still existed.

 

Basic Dungeons & Dragons New Class: The Trancer

(Watch this space soon for Advanced D&D version – click here for updates)

 

Not just a Magic user or garden variety Illusionist..

 

Race: Any race can be trancer, but most often they are (in level of frequency) Elves, Drow Elves, Half Elves, Half Wits, Machinelves, Gnomes, Hobbits/Halflings, Humans, and Half-orcs, the latter of which tend to be axe wielding Trance Metal Orcs.  Dwarves can occasionally (rarely) be trancers, and they seem to gravitate to Germanic tracks and specialize in Alchemy (see below). Fighter combos are rare, as most trancers are too Shanti or too drugged out to engage in melee.

 

Attributes: Strength -1, Intelligence +1. Wisdom: unaffected, Dexterity +2, Constitutuion +1, Charisma unaffected

 

Morale: Wavers year by year, throw +1 on good years and when hit by new tracks.

 

Death Knight from Warcraft III

 

Classes Split: Trancers can also be Druids (Open Air), Illusionists, Magic Users, and Thieves ( See Bag and Track Stealing).

 

Night Elf from Warcraft III

 

Alignment: Trancers can be any alignment, but they tend towards Chaotic Good. Progressive fans tend towards neutrality.

 

 

Weapons: Trancers usually use their Whits to escape situations, sowing confusion where possible.

 

 

 

 

Equipment: Trancers usually have access to a wide variety of psychedelic drugs which can alternately confuse, enchant, enrage, or put to Sleep their friends and enemies.

 

Druid from DMT's Beltainne (NYC, 2004)

 

Armor: Trancers rarely use armor, as it restricts their ability to Shimmy and Shake.

 

Myconid from Module A4 The Slave Pits of the undercity

 

For full title descriptions, please refer to trancespotting. This is another game and is in no affiliation with Trance Dungeons and Dragons. We have some level 25 Lawyers in case there is any copyright infringement.

 

Level Experience Points Title (Explanation) Abilities
1 0-500 Drinker  
2 501-1,000 Partiers  
3 1,001-1,500 Confused Enlightenment Seeker  
4 1,501-2500 Dancer   
5 2,501-3500 Fake Indian  
6 3,501-4500 Angry Upstart  
7 4,501-6000 Communists  
8 6,001-7500 Live Set Critic Annoy
9 7,501-9,500 Trance Nerd

(two Career Tracks –

 Trainwreckspotter

and Track Nerd       

10 9,500-11,000 PsySnob  
11 11,001-20,000 Organizer  
12 20,000-30,000 Old timer  
13 30,000-40,000 Armchair Tracehead  
14 40,001-100,000 List Moderator Infuriate (Note: Players may jump to this level straight from Level 10)
15 10,0001-200,000 Trance Guru Charm
16 200,001-201,000 Cult Leader   
17 201,000-202,000 Sleeper Sleep
18 202,000+ Dungeon Master  St Vitus Dance - At the highest levels, a Trancer can help tranceform the epistemological data structures of active participants without alchemical augmentation, and without the aid of 142BPM/10-12 Hz Alpha Waved music. All it takes is a healthy dose of Mana Points and a determined will. The overall effect also creates a 60’ diameter aura of Extra Healing

Dungeon Masters Guide

 

Subclasses

The Brewer/Alchemist is a subclass who specialized in making potions.

Level 1 - Chai Brewer

Level 3 - Mimohuasca brewer

Level 4 - Ayahuasca brewer

Level 5 - DMT Extractor

Level 6 - 2CB Chemist

Level 7 - DMT Chemist (lab grade)

Level 8 - MDMA Chemist

Level 15 -LSD Chemist (high miscibility)

 

 

Trance Metal Orcs (Sweden)

 

 

The DJ is a subclass of Bard and Illusionist that, in its highest leveles, closely resembles a Cleric or Druid, depending on whether they are Progressive or Full On. Their spell learning ability matches those two classes, respectively. As a reminder, all Druids are Neutral in Alignment, although Progressives are usually Lawful Evil bastards, with a level reserved for them in the 666 Layers of the Abyss.

Level Abilities
1 Trainwrecker (Spells: Confuse)
4 Sex seeking DJ
7 Accomplished Mixer (Spells: Enchant)
15 Producer cer

 

 

 

Lawful Neutral Entity (Modron) from the Nirvana plane

 

 

Experience Points  
100 Playing a succesful non train wrecked set
200 Taking LSD
1500 Smoking  DMT
3000 Surviving a busted renegade party
-500  Attending a progressive trance party


There are many more ways to collect experience.  Please send suggestions to Machinelf@tranceam.org. Doing so will grant you 50 Experience Points and a set of 20 sided die fashioned from DMT or LSD Crystals (your choice!)

 

Non player Characers as Wandering Monsters: Trancer Gatherings number 1-100 and can be heard from at least 500'. If they are encountered in a group, they never have the initiative, but solo they are usually Tripping and almost always do, even to the point of having the Thieves Hiding in Shadows ability. They will usually befriend the adventurers and confuse them with gibberish rivalling the fabled Necronomicon. Adventurers will usually lose their willpower, join the group of Trancers for 3-6 months, at which point they will be unavailable for adventuring while various countermeasures, such as Intervention or Deprogramming, fail. Trarncers as a group have infiltrated all major races and most social Monsters in this milleu and no one is exempt from their craft wiles, even the gods from all 9 sections of the Astral Planes (I.e. Loki, Bacchus, QuetzLcoatl etc etc).

 

If you’re reading this far, you're either (a) Polite, as in Japanese polite but can still read enough English to read on, or (b) a nerd ass gamer who stumbled into trance, or (c) None/all of the above. You are a freak. And as such you get +3 on all dice throws, because life, like Dungeons & Dragons, is a game, and like D&D, you never really win or lose. Enjoy.

 

Stay tuned for Volume 2.

 

 

Gibbering Mouther from Hidden Shrine of Tamoachan

 

 

 

 

 

Master Illusionist

 

 

 

 

Tomb of Horrors

 

 

 

 

 

Myconid Mushroom Trance from Module A4 Slave Pits of the Undercity

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Also see Warcraft IV - THE WORLD OF TRANCECRAFT

 

The Images here are actual D&D/Warcraft Images. The photos are of the author goofing off at levels 6-12.